It has been 20 years since Guitar Hero first launched in North America, giving players everywhere the means to feel like a rock star. Not in reality, though you'd be hard-pressed convincing anyone who has nailed Free Bird’s four-minute guitar solo before an enthusiastic crowd of friends.
Created by the developers, Guitar Hero provided users with a plastic guitar peripheral to match on-screen cues moving along the screen in time with the music. Each riff corresponded to particular chords, creating the sensation of an authentic live show.
Harmonix had already experimented in the music genre before partnering with the publisher, later purchased by the gaming giant during the mid-2000s. Together, they established the groundwork for a surprising billion-dollar franchise that had a significant influence on numerous musicians included, introducing classic groups to a new generation of gaming enthusiasts.
Michael Dornbrook, ex-chief operating officer from the developer, remembers the early budgetary hurdles in securing the songs – even though initial releases primarily featured cover versions.
“We rerecorded all the music since the cost prohibitive,” he explains. “Even with the necessary permissions alone, it proved extremely difficult. We failed to secure acts such as legendary groups – the publisher had virtually no money, and our team was pretty convinced the project would flop. But once Guitar Hero became a hit, album purchases airtime were going up, all artists desired to be in.”
He adds: “Among the remarkable aspects was how many parents got in touch expressing gratitude for exposing their kids to the songs they loved. It evolved into an intergenerational phenomenon.”
Classic Rock Finds Younger Fans
Irish group the Answer included their track on the 2008 game Guitar Hero World Tour. Guitarist Paul Mahon recalls how the series brought older hits back into vogue: “Guitar Hero offered a bigger, younger audience. Generally this had been considered music that was past it, but then once it got featured on the game young people discovered it, abruptly it became trendy. This validated the genre, and got rid of the outdated label. It gave all our music a new life.”
At that time, the Answer’s debut album remained unreleased in the US, meaning Guitar Hero served as a primary platform for exposure for the group during their a North American tour opening for AC/DC. “Their crew had on Never Too Late on the tour bus, and several recognized us from Guitar Hero,” Mahon says.
Rock’s Heavyweight Spin-offs Enduring Influence
Rock’s biggest acts quickly capitalised on the series’ popularity, with Aerosmith, Metallica and others starring in dedicated spin-off titles centered around their music collections and associated stories, visuals and rock’n’roll mythology. For example, the Aerosmith edition, it was said to have made the band greater revenue than any of their studio albums. It sold well over 500,000 copies in its first week, and sales of Aerosmith’s music saw an increase significantly at a time as the industry was already collapsing.
Guitar Hero still motivates quick-handed dedication among its fans. Recently, a streamer achieved an impressive attempt of DragonForce’s the challenging track – a notoriously difficult anthem made popular by the game – using a fan-made version, a freeware game with similar gameplay but an array of personalization features. The song is difficult enough on the hardest setting, not to mention played at increased tempo and without missing every one of its near 4,000 notes. They stated it took months of practice of practice.
“Guitar Hero offers a, imaginary experience. Just as with other games, that doesn’t mean you should pick up a real gun and enlist,” notes DragonForce guitarist the artist.
DragonForce previously wrapped up a successful tour before their hit appeared in the third game, but Li says it turned them into a household name. “I remember the record label informing us that we were records were moving rapidly,” he says. “Popularity surged on the subsequent tour, and we were playing just before the headliners at the event.”
In fact, the band's visibility from Guitar Hero was so immense that it has risked eclipsing all other the band has done. Recently, the track featured in promotional material for Despicable Me 4. “In the past I felt otherwise, but I’ve made peace with it,” Li says. “Should you just hear one DragonForce song, that's fine – everyone’s got a unique musical journey and I’m glad we played a role in fans' experiences”.
The Lasting Impact of a Plastic Guitar
Top-tier promotion, be it for automobiles, apparel or video games, goes further than selling something – it evokes a desire. Did Guitar Hero harness this? “Precisely what we were trying to create,” Dornbrook says. “That thrill of performing as a music icon on the stage. Since the beginning, the co-founders felt that there’s an instinctive urge to create songs, and they wanted to leverage innovation to enable everyone to do it”.
The majority installments were released over a mere half-decade from 2005 to 2010, including spin-offs such as DJ Hero, including a turntable controller, and Band Hero. After that, corporate focus in plastic instruments died down, aside from a brief comeback in 2015.
Titles such as the fan project and Fortnite Festival have kept the scene active, and there’s set to be a new product from the original publisher in development. A new studio has begun work on their first rhythm-based title. The initial creators are both involved as special advisers. Are gamers ready to embrace another game in the spirit of Guitar Hero?
“We thought those games might become like Madden where you can update every year,” he remarks. “There’s so much new music that it could be evergreen, so I’ve always been hopeful. It's entirely possible for it to persist with new generations.”